Hardly Working takes a close look at the very characters that usually remain in the background of video games: NPCs. They are non-player characters who populate the digital world as extras to create the appearance of normality. A washerwoman, a stable boy, a street sweeper and a carpenter are observed with ethnographic precision. They are Sisyphus machines whose work routines, activity patterns and bugs and malfunctions form a vivid analogy for work in capitalism.